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Functional interactive behavior
In a previous post, I presented a fundamental reason why classic FRP does not fit interactive behavior, which is that the semantic model captures only the influence of time and not other input. I also...
View ArticleTrimming inputs in functional reactive programming
This post takes a close look at one awkward aspect of classic (non-arrow) FRP for interactive behavior, namely the need to trim (or “age”) old input. Failing to trim results in behavior that is...
View ArticleWhy classic FRP does not fit interactive behavior
In functional reactive programming (FRP), the type we call “behaviors” model non-interactive behavior. To see why, just look at the semantic model: t -> a, for some notion t of time. One can argue...
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